by Lujo on Sun Jun 24, 2012 6:58 pm
What Tigerknee and Fallark said is what's bugging me all this time.
I've been pondering the idea of having Bloodmage regenerate ONLY mana through Sanguine. That would make them primarily casters, with tons and tons of mana laying about. And it would also differentiate him from the Vampire or any other Drac user AND it would sort of make Drac a good deal for him, becuase he'd need the Bloodswells to heal up.
Having a way to work BLOODTOPOWA into all this for him specificaly would also make it more of his "personal" glyph, although having it switch sanguine from health to mana regeneration would most likely be too powerfull.
It would also make him the complete oposite of the Sorcerer, as Bloodmage would be the guy who turns healing into mana.
However, I have always had a huge issue with the Sorcerer, at least in theory. And that is he regenerates health and mana while exploring, (has more inital mana than anyone else (and mana's not exactly easy to come by)), AND his mana also rises his effictive health pool if he simply uses his spells. HALPMEH is a powerfull Glyph, but for Sorcerer - every glyph is HALPMEH, and most of the "this guy gets less mileage out of his glyph than than class X" ussually boils down to the Sorcerer getting more use out of any glyph, period.
So it's a bit difficult to design a more efficent "hybrid" class than the Sorcerer. He has huge upsides, and 0 downsides. Bloodmage can compete by virtue of having more resources on the map in the form of bloodpools, but if he's regenning health then he's just a less straight-forward Sorcerer. The paladin also has this problem, but he at least has other powerfull abilities which aren't directly related to direct healing, and starts out with 25% PHYS resist which enables a specific strat. Bloodmage has "regeneration" abilities only, but the only real advantage over the Sorcerer is that you can use BLOOTOPOWA for regen fight usin Fireballs (which you need exploration for, and BM uses up a ton of that just looking for stuff).
So, I'm not sure what the exact numbers would be, but having Bloodmage regen a point of mana (instead of health) for a percentage of his sanguine would make him a badass magic damage spiker again, who would in turn need HP potions. Having him only have Sanguine at all with BLOOTOPOWA active would be nice, as well as enable another Halfling friendly class.
Last, and very important - if there was a solid way to move the +5 mana from the sorcerer to the Bloodmage, and come up with something new for the Sorcerer, while adjusting his mana shield to 2 per level, or whatever, I sort of think it would be interesting. Or removing mana shield and giving Sorcereor Burning built in burning strike to incentiviese Fireballing - I don't know...
I'm not saying I don't like the current Bloodmage, I sort of do - I like havin an unreasonable ammount of extra resources per map. But I don't think it's possible to make a more straigtforward and efficent hybrid than Sorcerer allready is, and having a harder to use one as a lvl 3 in the same guildhall feels wrong.
I almost got pwned by Shifty Brickwork!