by Lujo on Mon Jul 09, 2012 8:01 am
BUG:
You can sort of see it in the awfull video, but the "lingering" effects of Fireball use hang around even if you change floors (if you do it fast enough). Use of BURNDAYRAZ also causes visible frame rate drop (visible if taping with Fraps, but you can feel the slowdown at times), and if there's a dodge animation coming there's also small hickups. It feels like a "windup", especially if another animation trigger is supposed to go off on the monster at the same time as a dodge.
I'd love to be able to test the game without the more complex animations, just to check their relation to crashes. Or no "hit-related" animations at all (though I figure this may not be possible / feasable).
I almost got pwned by Shifty Brickwork!