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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Sat Jul 07, 2012 4:03 pm

Cursed Oasis can become unbeatable if you use WONAFYT or WEYTWHUT to move a monster in one world to the space the boss is on in the other world.

Once you swap back to the other world, both monsters will be on the same space. You can attack the one you moved, but once you kill it you can't interact with the boss anymore.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Sun Jul 08, 2012 9:53 am

Ever since the update I've been having a plague of crashes in Gaan'Telet. I've only managed to reach the boss once in about 6 games. Most of the crashes are of the "shit's crashed!" variety, and only one was the Unity Bug. I've posted a picture allready, just informing that this is alarmingly frequent, and includes one crash as soon as I entered the dungeon.

I wonder if anyone else's been having them?
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Re: Bug reports (Spoilers ahoy!)

Postby booooooze on Sun Jul 08, 2012 3:44 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Sun Jul 08, 2012 4:20 pm

:D

But seriously, this is new, I have seen the in-game crash screen maybe once for ages, and now it's everywhere. Nobody having this problem in other places?
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Sun Jul 08, 2012 11:53 pm

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Mon Jul 09, 2012 12:53 am

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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Mon Jul 09, 2012 2:43 am

@Lujo: I've never had a crash in GT since the past 5 or so updates.
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Re: Bug reports (Spoilers ahoy!)

Postby Bloggorus on Mon Jul 09, 2012 3:53 am

I've just had three crashes on ick swamp out of four tries.

First three times killed the boss and retired to a black screen and unity crash. All three times i killed almost all the plants on screen for spoons.

Fourth time i killed minimal plants, no problem on finishing.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Mon Jul 09, 2012 8:01 am

BUG:

You can sort of see it in the awfull video, but the "lingering" effects of Fireball use hang around even if you change floors (if you do it fast enough). Use of BURNDAYRAZ also causes visible frame rate drop (visible if taping with Fraps, but you can feel the slowdown at times), and if there's a dodge animation coming there's also small hickups. It feels like a "windup", especially if another animation trigger is supposed to go off on the monster at the same time as a dodge.

I'd love to be able to test the game without the more complex animations, just to check their relation to crashes. Or no "hit-related" animations at all (though I figure this may not be possible / feasable).
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Re: Bug reports (Spoilers ahoy!)

Postby Nurator on Mon Jul 09, 2012 12:52 pm

Found a strange bug: When you get weakened and drink a potion to negate it, the tooltip is gone, but the dmg stays the same. If you level up, this effect vanishs, so you have the right amount of dmg again.
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