by Lujo on Fri Jul 27, 2012 10:22 pm
Just to clarify the enlightment thing, it only works silly now becuase Absolution kills of high lvl guys leaving you popcorn, but otherwise you get 5 mp and a bunch of CP off Enlightment which means more MP, and youre converting stuff for GG which means more MP, and you get the picture. With all the dings, swapping out shouldn't be too hard.
EDIT:
@Darvin:
How'd the king of ding do? Where'd you try it?
And another thing about the Potion Jesus - I didn't really mind the old skillset the way it was (althouhg it is really fundamentally op when you look at it, sort of depending on other potion enablers / combos), but what really irked me about it was the fact that it was on a tier1 class, so it was available from the get go. It's a kingdom progression thing, what really bugged me was people getting used to that kind of power and effortless synergy and getting to think of it as baseline (there was a time when it was thought as "mid-tier" or "perfectly balanced", which it most deffinitely wasn't). It's a great and fun thing, but if noticably good then it's too powerfull to be everyone's default class.
I wouldn't mind having a potion jesus in the game, only not as a first tier class. Shame we're done with reworks, because reworking the thief somehow and working one of the higher tier classes into something like the old thief - I really wouldn't mind. Or simply adding something like a Witch as a 4th unlockable class. I'd say rework gorgon into it but then we'd lose the racial cp for potions gimmick, which is an integral part of the approach.
I almost got pwned by Shifty Brickwork!