by Nandrew on Mon Jul 30, 2012 9:53 am
Paying 10 gold?
Rex is still far from gimmicky. Lowering damage and increasing berserk threshold would only turn him into a glass cannon who just takes one turn to "wind up". There could be a marginal health increase to soak up the free shot you'd get at him as a result, but even that may be overkill considering the overall increase of the time he'd spend in a "threatening" state afterwards (now instead of potentially landing two blows before berserk is reached, you'll definitely only get one).
Moreover, even with his low health, you're going to spend most of the level "fighting" Rex in a more protracted and subtle manner (At least if you want his trophy).
Right now, it's admittedly hard to meet his 97 damage for a 1hit-KO survival if you're trying to exploit knockback at lower levels. It relies on other measures which aren't always at hand. Reducing the damage output by about 15 or so should increase your range of survivability options considerably, and hitting the berserk switch immediately afterwards will carry him up to a decent 120.