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Namtar: still a pushover

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Re: Namtar: still a pushover

Postby The Avatar on Mon Aug 13, 2012 5:06 pm

A strength potion and the thing that makes boosters give +2 base.
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Re: Namtar: still a pushover

Postby Blovski on Mon Aug 13, 2012 5:20 pm

Doesn't that come at the expense of less glyphs?

(managed to hit a level 7 at level 1 on Creeplight ruins)
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Re: Namtar: still a pushover

Postby The Avatar on Mon Aug 13, 2012 5:25 pm

Yes, but I tried less glyphs and could only get a level 3 kill.

The level 7 at Creeplight is not very surprising because the monsters have worse stats than in Vicious.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Namtar: still a pushover

Postby Blovski on Mon Aug 13, 2012 5:32 pm

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Re: Namtar: still a pushover

Postby Abraxas on Mon Aug 13, 2012 6:44 pm

Speaking of which, how much do people use the booster preps from the tower? I was under the impression that for the most part no one ever used them.
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Re: Namtar: still a pushover

Postby Darvin on Mon Aug 13, 2012 7:20 pm

I pretty much only use "extra glyph" or "fireball magnet"
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Re: Namtar: still a pushover

Postby Blovski on Mon Aug 13, 2012 7:39 pm

Not a lot - Less Glyphs, Extra Glyphs and Fireball Magnet.
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Re: Namtar: still a pushover

Postby The Avatar on Mon Aug 13, 2012 8:49 pm

I pretty much only use the sword one as a substitute or in addition to a strength potion. Other than that it's usually less glyphs or fireball magnet.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Namtar: still a pushover

Postby FDru on Tue Aug 14, 2012 12:48 am

I love the attack booster prep. The other seem fairly worthless and I would agree that fireball magnet and less glyphs are taken the majority of the time anyway.
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Re: Namtar: still a pushover

Postby TigerKnee on Tue Aug 14, 2012 12:59 am

Extra Glyphs (especially for races like Goblin which needs finer conversion control) and Fireball Magnet (not that much nowadays seeing as how it has the highest preparation cost plus sometimes I don't WANT fireball to take up an inventory slot from the start) only.

The big problem with the booster glyphs is that they have the Bloodmage Alpha bloodpool problem: they're only really usable in open space levels, which are mostly comparatively early anyway.

Besides I didn't even calculate if it gives you a big enough boost to compared to just picking up the booster whenever you see one.
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