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QCF Design Community • View topic - Some Thoughts on Deities


Some Thoughts on Deities

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Re: Some Thoughts on Deities

Postby Blovski on Wed Aug 15, 2012 8:07 pm

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Re: Some Thoughts on Deities

Postby Lujo on Wed Aug 15, 2012 9:45 pm

Mysterea to EM conversion is bloody silly, as you can do an EM to Mysterea to EM conversion without much problems purely for the lols. And what Abraxas said about wizards is also the ghist of it.

Combinig those two in an screwball fashion, how about just losing the fireball magnet prep? For a few updates, just for the lols. Theres not enough "lets try something screwy" updates (or atleast they aren't advertised) and one like that might be usefull to test stuff out.
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Re: Some Thoughts on Deities

Postby Blovski on Wed Aug 15, 2012 9:51 pm

Is losing the fireball magnet prep actually screwy? I mean, it basically just shuts down playing it as a fireballer unless you're a wizard and has no effect on anyone else.
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Re: Some Thoughts on Deities

Postby Darvin on Wed Aug 15, 2012 10:24 pm

I've always believed that the problem is the Wizard duplicating the preparation, not the other way around. Probably need to swap out a class feature to fix the issue, but not sure if that's viable. Just going to throw out a suggestion: wizards get +1 max MP for every glyph in their inventory.

EM->Mystera->EM is probably a bit of a problem for spellcasters who want to mana spike. Certainly making 0-CP glyphs not trigger Mystic Balance would be a step forward, but that doesn't solve the problem that we've got two massive mana spikers and really nothing stopping you from fully exploiting both. I don't really think there's anything that can be done at this point without a heavy rework; I think EM and MA will just have to end up being BFF's in the final version of the game.
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Re: Some Thoughts on Deities

Postby TigerKnee on Thu Aug 16, 2012 1:43 am

Didn't we always had Fireball magnet right from the very first beta version?

Anyway, the Wizard's class design exists in an out of date fashion where the classes were designed like

Tier 1: More consistency, easy to "pilot"
Tier 3: Less consistency (Try Alpha Bloodmage and never running into Fireball), harder to pilot.

Wizard is one of the classes that REALLY pushed the "consistency" angle but in the Beta, preparations basically makes that... well, not a good angle to go.
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Re: Some Thoughts on Deities

Postby Darvin on Thu Aug 16, 2012 1:50 am

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Re: Some Thoughts on Deities

Postby The Avatar on Thu Aug 16, 2012 1:26 pm

We had the fireball: magnet prep, but the wizard did not.
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