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QCF Design Community • View topic - Roguelike Refinements


Roguelike Refinements

All things Desktop Dungeons

Re: Roguelike Refinements

Postby booooooze on Sun Aug 26, 2012 7:07 pm

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Re: Roguelike Refinements

Postby Lujo on Sun Aug 26, 2012 7:31 pm

I almost got pwned by Shifty Brickwork!
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Re: Roguelike Refinements

Postby The Avatar on Sun Aug 26, 2012 8:09 pm

Very true. I'd been abusing Binlor for about 3 months to get a win with every class with every badge on the 4 Vicious dungeons. Then I showed it and Binlor got hammered the next update.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Roguelike Refinements

Postby Wargasm on Sun Aug 26, 2012 8:38 pm

If Binlor is as dwarfy as I imagine him to be, he probably spends a lot of time hammered.
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Re: Roguelike Refinements

Postby Lujo on Sun Aug 26, 2012 8:46 pm

I almost got pwned by Shifty Brickwork!
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Re: Roguelike Refinements

Postby The Avatar on Sun Aug 26, 2012 9:03 pm

It was a really unobtrusive feature. You had Stone Skin at level 1. An awful move normally.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Roguelike Refinements

Postby Blovski on Tue Aug 28, 2012 11:21 am

Hang on - says on Binlor's altar that Stone Heart only affects visible enemies? That can't be right...

Also, Orc Pisorfing Wizard of Binlor is enormously fun (Specialist, Parched, Unstoppable on Rock Garden)... I got a level 5 boss kill without potions or boons :)
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Re: Roguelike Refinements

Postby Sidestepper on Tue Aug 28, 2012 1:06 pm

That change happened during the big Binlor rewrite, when the devs finally decided to stop us from grabbing all of Binlor's boons at 1st level. Personally, I think that limiting us to only using visible walls contained Binlor just fine, and that the Stoneheart change goes too far. By the time I finally find the monsters I would be interested in Stonehearting, exploration is mostly done and it's too late.
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Re: Roguelike Refinements

Postby Darvin on Tue Aug 28, 2012 3:19 pm

Agreed; stone heart is very marginal in the current form. Unless you get really lucky, by the time you've actually revealed the monsters you want to erode resistances it's too late to leverage it effectively.
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Re: Roguelike Refinements

Postby Darvin on Tue Aug 28, 2012 9:04 pm

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