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QCF Design Community • View topic - Allergies


Allergies

All things Desktop Dungeons

Allergies

Postby GoatBot on Fri Sep 07, 2012 11:53 am

Discussion - Allergies
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Re: Allergies

Postby Fran on Fri Sep 07, 2012 4:01 pm

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Re: Allergies

Postby Abraxas on Fri Sep 07, 2012 4:37 pm

I can't check the game right now, would much appreciate if someone could further detail the Wizard and Sorcerer changes.
That which is not dead may eternal lie, and with strange aeons even death may die.
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Re: Allergies

Postby Darvin on Fri Sep 07, 2012 4:38 pm

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Re: Allergies

Postby Bloggorus on Fri Sep 07, 2012 5:01 pm

Heyyyyy, the one gold from statues went in! Nice to see other ways to gain gold that aren't Midas gloves.

Im looking forward to the tower, I've only played it on hard twice :)

Balanced dagger change makes no sense. Why make it cost more? It was an incidental pickup before, now I'll never touch it, even at the start of a run
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Re: Allergies

Postby Wargasm on Fri Sep 07, 2012 6:16 pm

Hrrm. I relogged, I see a Balanced Dagger at 15gp 25cp. Isn't that same as before?
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Re: Allergies

Postby Lujo on Fri Sep 07, 2012 6:28 pm

Awesome update is awesome. If the gold drops litteraly below the statues then LOL, but still good.

Got my seal of aproval, this one ^^
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Re: Allergies

Postby Fran on Fri Sep 07, 2012 7:24 pm

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Re: Allergies

Postby The Avatar on Fri Sep 07, 2012 7:49 pm

Or play a Bloodmage.

Two additional stacks? For a total of 3? That's great!
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Allergies

Postby Wargasm on Fri Sep 07, 2012 7:59 pm

Fran means two additional on top of however many they currently have, not two in addition to one (unless they had exactly one before, but if you're playing a Wizard now, that would only happen if you just attacked with Whurrgarbl.)
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