Gauntlet Mode

All things Desktop Dungeons

Gauntlet Mode

Postby Nurator on Thu Sep 13, 2012 11:06 am

What happened to the gauntlet mode of the alpha?

It would be awesome to have a dungeon (or all if you like) to have a stat increase for the monsters each time you defeat it, so you can brag about which level you got into :)
Nurator
 
Posts: 543
Joined: Sat Mar 24, 2012 2:02 pm

Re: Gauntlet Mode

Postby Nandrew on Thu Sep 13, 2012 12:04 pm

I suppose "Gaan-Telet" was supposed to be the replacement challenge for that mode. Dunno if we'd bring the old Gauntlet incarnation back right now, but it can always be a thing at some later stage.
User avatar
Nandrew
 
Posts: 569
Joined: Fri Mar 25, 2011 5:59 pm

Re: Gauntlet Mode

Postby Darvin on Thu Sep 13, 2012 5:13 pm

I'm not really sure if that's necessary in the full game. With the alpha, we had some runaway character builds that basically just weren't being stopped and could reach obscene gauntlet levels. In the beta, the vicious levels will strain and test even the most powerful of character builds. I'm not sure if there's even much point to something that can scale much further than that.
User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Gauntlet Mode

Postby gjaustin on Thu Sep 13, 2012 6:35 pm

I still like my idea of having a mode where all the dungeons are connected together. You complete one, only to be dumped in the next with your level and inventory.
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: Gauntlet Mode

Postby harfatum on Thu Sep 13, 2012 6:47 pm

I like the ideas in this thread... some sort of endless mode could be cool, if only as a bonus.

Maybe instead of having the normal enemy and boss selection, endless mode on a dungeon would start out with 10 level 1s and when you killed/petrified one, a new enemy of one level higher would spawn and immediately shroud surrounding tiles. The first level 10 to spawn would be the boss, who would drop some gold, and then beyond that it'd just be seeing how many level 10 kills you could get before being forced to retreat/dying.
Have a mug of tea.
User avatar
harfatum
 
Posts: 161
Joined: Thu Nov 10, 2011 3:04 am

Re: Gauntlet Mode

Postby Darvin on Thu Sep 13, 2012 6:49 pm

Problem with "one level into another" is that anything that gives accumulating bonuses - such as Trisword or Alchemist's Scroll - would really start to break down in any scenario with such a long haul.

Most of the stuff in Desktop Dungeons has been balanced against the fact that it's a short-game. As a result, long-term and permanent bonuses tend to be much more powerful than in a typical RPG setting (because "long-term" isn't really all that long) while short-term stuff that provides instant bonuses tends to be that much weaker. The current Gaan-Telet already strains the limit of this system and we can see that in how it strongly favours Dracul, a deity that allows you to extract extra resources from fallen enemies.
User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Gauntlet Mode

Postby harfatum on Thu Sep 13, 2012 6:52 pm

Yeah, I think for a "world tour", character level would have to be reset or at least decay, along with bonuses like that of the Trisword/Alch Scroll.
Have a mug of tea.
User avatar
harfatum
 
Posts: 161
Joined: Thu Nov 10, 2011 3:04 am

Re: Gauntlet Mode

Postby q 3 on Thu Sep 13, 2012 8:04 pm

An endless Tower would be fun. Make it a true roguelike "iron man" mode, with no stairs going up. :twisted:
q 3
 
Posts: 776
Joined: Fri Jun 24, 2011 5:36 pm

Re: Gauntlet Mode

Postby The Avatar on Thu Sep 13, 2012 9:02 pm

Yeah! An endless mode would be great. You get as much as you can out of floor one and then see how far you get.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
User avatar
The Avatar
 
Posts: 4720
Joined: Mon Sep 12, 2011 8:52 pm

Re: Gauntlet Mode

Postby Sidestepper on Fri Sep 14, 2012 12:16 am

I would enjoy a world tour version. Forget about trying to balance it, it's a just a guilty pleasure for people who have already beaten the game. One idea would be to only let the touring character visit dungeons that have been 100% completed. That would be kind of fun.
Sidestepper
 
Posts: 849
Joined: Mon Oct 03, 2011 12:36 am

Next

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 31 guests

cron