by Darvin on Fri Sep 14, 2012 3:51 pm
You're certainly right, very little to notice from the front-end.
Things for the codex?
Monsters, their stats, their special abilities, and boss forms
Items, their effects, their cost, their conversion points, their classification (regular/potion/quest/elite/special/artifact)
Glyphs, their mana costs and effects, as well as anything special about them (ie, there's always a fireball glyph)
Deities, their likes, their dislikes, desecration effects, and their boons
Dungeons, their general layout, monster difficulty, monster populations, boss rotations, subdungeon possibilities, and any special surprises they may have
Subdungeons, both regular and hidden varieties, where they can be found, and what is found within them
Classes, and all their wonderful class features
Races, and what their conversion effects do
General Game Rules, general rules for combat, spellcasting, regeneration, shops, altars, and gameplay