by lucad on Thu Oct 18, 2012 6:25 pm
Stats! That's cool as heck. Only thing I'd ask still is the popularity of the classes...
I couldn't help to bite the calculator and find a few numbers within yours. A little heads up, though, I don't know how the numbers are being generated but the fact that not all races are available from the beginning obviously give the early races a boostie. Nevertheless, if anyone's interested:
Humans hold more than half of the gameplay popularity. Since 58~% of the games thrown around are on their hands, it actually means they are played more than the other races combined. Leaving Humans out of the equation, 21~% of the games are on shorties hands (Halflings, Gnomes, and Goblins), while another 19~% is on the hands of the tall ones. Or medium sized. (Dwarves, Orcs and Elves)
So, in other words, in every other ten games, 6 humans, 1 halfling, 1 gnome and 1 elf are rolled. The last spot is usually a gruesome outcome between Orcs and Dwarves, with Goblins now and then taking the fight to themselves.
On the outcome side, only 22~% of the dungeon raids end up with the boss being dead, while a little less than half (43~%) of them end with the hero alive (Fleeing/Winning). The gruesome obviousity is that 57~% or so of the raids cost the life of our adventurer (Which, again, usually is a probable human).
So, in little numbers:
New to Desktop Dungeons? Prepare to lose 8 of every 10 games.
PS: Couldn't help but notice: The added sum of runs by race tallies up to 646954, while the number of raids disclosed is a little higher than that. Calculations where made with the first number for races while outcomes used the 65k-ish.