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QCF Design Community • View topic - Kingdom Evolution


Kingdom Evolution

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Kingdom Evolution

Postby GoatBot on Fri Oct 26, 2012 12:47 pm

Discussion - Kingdom Evolution
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Re: Kingdom Evolution

Postby The Avatar on Fri Oct 26, 2012 5:35 pm

I just found Glenrick with an orc tinker and his portrait was still a barbing bush. Is that a bug?
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Kingdom Evolution

Postby Darvin on Fri Oct 26, 2012 5:47 pm

Well, that's a tame update. Guess we'll have to redouble the bug hunt to keep things interesting around here :lol:
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Re: Kingdom Evolution

Postby The Avatar on Fri Oct 26, 2012 5:49 pm

7th "Concept Week" in a row.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Kingdom Evolution

Postby Sidestepper on Fri Oct 26, 2012 6:45 pm

They're pretty much done with design. It's going to be mostly mopping up work from now on.

EDIT: I wonder if some of the kingdom buildings are going to be gated by specific dungeons now. It looks like the kingdom screen starts out with visible "danger zones" that presumably have to be cleared before construction can take place.
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Re: Kingdom Evolution

Postby The Avatar on Fri Oct 26, 2012 7:04 pm

Hmm... Maybe. That actually could work quite well if they did it though.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Kingdom Evolution

Postby Darvin on Fri Oct 26, 2012 7:39 pm

Probably much too late, but what about having pre-set mini-dungeons to "clear out" the foundation for new buildings. They dungeon would always be the same, but they'd be more challenges than puzzles.
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Re: Kingdom Evolution

Postby The Avatar on Sat Oct 27, 2012 3:57 am

Sort of like class challenges with less random, right?
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Kingdom Evolution

Postby Sidestepper on Sat Oct 27, 2012 10:27 am

Each guild unlock also comes with a monster unlock and a quick summary of some sort of monster nest that the construction disturbed. It'd be kind of cool if each upgrade included a short minidungeon composed exclusively of that one monster type.
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Re: Kingdom Evolution

Postby Picotrain on Sat Oct 27, 2012 11:26 am

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