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QCF Design Community • View topic - Helping with fatal errors and missing texture errors!


Helping with fatal errors and missing texture errors!

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Helping with fatal errors and missing texture errors!

Postby dislekcia on Mon Nov 19, 2012 10:53 am

Hi everyone

We know how frustrating the recent error-prone nature of the Beta is. We're about as frustrated by it as all of you put together, because it's our job to fix it and it feels like the issue hasn't been going away despite everything we do.

So, we need your help to give Unity more data on the problems so that they can identify the issue with the Web Player and we can get back to making DD better instead of spending ages banging our heads against random memory restrictions. Here's what you can do:

Post your Unity Web Player logs in this thread, stating the kind of issue you're having (Fatal Error or Missing Textures) and, if possible a screenshot of the problem (although that's not strictly necessary).

To get to your Unity Web Player logs, open up a Run dialog box and type in "%TEMP%\UnityWebPlayer\log" to open that folder in Explorer. Then open up the newest log file (sorting by date helps) and copy-paste that wall of text here. Don't worry, we can read that ;) Also, please note that the log files are often deleted after you close the Web Player, so try to keep DD open in your browser while hunting down log files (it doesn't hurt to check that the newest log file is recent enough to be from your current play either).

This isn't a discussion thread, this is literally only a place to store data that we can use to solve these problems, so I'll be moderating it quite heavily. Thanks in advance for any logs posted!
User avatar
dislekcia
 
Posts: 2321
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: Helping with fatal errors and missing texture errors!

Postby dislekcia on Mon Nov 19, 2012 10:59 am

Missing Textures

121119 12:57:35 ------------------------------------------------------------
121119 12:57:35 Instance starting, version 3.5.6f4_b81e0151ec83, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121119 12:57:35 Datafile file:///E:/Projects/QCF%20Design/DD/Website/Deploy/DesktopDungeons_beta_082.unity3d
web: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.7917]
Renderer: NVIDIA GeForce 9600M GS
Vendor: NVIDIA
VRAM: 512 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
web: load mono
Mono path[0] = 'C:/Documents and Settings/dislekcia/Local Settings/Application Data/Unity/WebPlayer/player/3.x.x/Data/lib'
Mono path[1] = 'C:/Documents and Settings/dislekcia/Local Settings/Application Data/Unity/WebPlayer/mono/3.x.x/Data/lib'
PlayerConnection::Initialize
PlayerConnection constructor
Playerconnection 3
PlayerConnection initialized network socket : 0.0.0.0 55270
Multi-casting "[IP] 192.168.0.14 [Port] 55270 [Flags] 2 [Guid] 1498946844 [EditorId] 4294967295 [Version] 1048832 [Id] WindowsWebPlayer(Nikolai) [Debug] 0" to [225.0.0.222:54997]...
web: start, src=DesktopDungeons_beta_082.unity3d abs=file:///E:/Projects/QCF%20Design/DD/Website/Deploy/DesktopDungeons_beta_082.unity3d
PlayerConnection::Initialize
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121119 12:57:40 loader: start ok
121119 12:57:41 Times: download 1.0 load 5.4
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.432 seconds
<RI> Initializing input.<RI> Input initialized.desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at C:\BuildAgent\work\14194e8ce88cdf47\Runtime\ExportGenerated\WebPlayer\UnityEngineGameObject.cs:290)
ButtonBase:CreateNew(Single, Single, SpriteBase, SpriteBase, SpriteBase, SpriteBase)
ButtonBase:CreateNew(Single, Single, SpriteBase, SpriteBase, SpriteBase)
QuestInfoPanel:PopulatePanel()
QuestInfoPanel:CreateNew()
KingdomInterfaceManager:SetupPanels()
KingdomInterfaceManager:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at C:\BuildAgent\work\14194e8ce88cdf47\Runtime\ExportGenerated\WebPlayer\UnityEngineGameObject.cs:290)
KingdomManager:Awake()

[C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp line 69]
(Filename: C Line: 0)

Platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
NUMBER OF QUEST ITEMS:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Bazaar_lvl3:AddShopPool()
PreparationHandler:ProcessGameEvent(GoPlayEvent)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
EventManager:HandleEvent(GameEvent)
EventManager:Update()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 949 unused Assets to reduce memory usage. Loaded Objects now: 3091. Operation took 25.025247 ms.
System memory in use: 62.6 MB.
STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

d3d: failed to create 2D texture id=169 w=1024 h=1024 mips=1 d3dfmt=21 [out of memory]
User avatar
dislekcia
 
Posts: 2321
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: Helping with fatal errors and missing texture errors!

Postby maslaklulz on Mon Nov 19, 2012 1:13 pm

Unity Fatal Content Error

121119 14:04:48 ------------------------------------------------------------
121119 14:04:48 Instance starting, version 4.0.0f7_034d3531fec3, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121119 14:04:48 Datafile http://www.desktopdungeons.net/Game/Des ... 82.unity3d
web: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.697]
Renderer: NVIDIA GeForce GTX 550 Ti
Vendor: NVIDIA
VRAM: 977 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
web: load mono
Mono path[0] = 'C:/Users/Maslaklulz/AppData/LocalLow/Unity/WebPlayer/player/Stable3.x.x/Data/lib'
Mono path[1] = 'C:/Users/Maslaklulz/AppData/LocalLow/Unity/WebPlayer/mono/Stable3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_082.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_082.unity3d
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121119 14:04:53 loader: start ok
121119 14:04:53 Times: download 2.0 load 3.0
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Maslaklulz\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\Maslaklulz\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Maslaklulz\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\Maslaklulz\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Users\Maslaklulz\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Users\Maslaklulz\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Users\Maslaklulz\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.124 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Users\Maslaklulz\AppData\LocalLow\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)

d3d: failed to create 2D texture id=61 w=512 h=512 mips=1 d3dfmt=22 [out of memory]
d3d: failed to create 2D texture id=63 w=1024 h=1024 mips=1 d3dfmt=21 [out of memory]
d3d: failed to create 2D texture id=67 w=1024 h=1024 mips=1 d3dfmt=22 [out of memory]
d3d: failed to create dynamic vertex buffer of size 1048576 [out of VRAM]
121119 14:04:57 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
Flushing Culler but we havent completed rendering. Are you setting material.shader inside of a Render call?

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Camera/Culler.cpp Line: 100)

web: shutdown finished
121119 14:04:58 loader: final cleanup
121119 14:04:58 loader: unload unity dll
maslaklulz
 
Posts: 5
Joined: Sun Nov 18, 2012 7:13 pm

Re: Helping with fatal errors and missing texture errors!

Postby Minaro on Mon Nov 19, 2012 1:18 pm

Content errors or missing textures. In the rare occassion I don't get content errors, I have texture errors or the game just fatally chrashes when trying to enter a dungeon.


121119 14:15:27 ------------------------------------------------------------
121119 14:15:27 Instance starting, version 3.5.6f4_b81e0151ec83, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121119 14:15:27 Datafile http://www.desktopdungeons.net/Game/Des ... 82.unity3d
web: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [atiumdag.dll 7.14.10.567]
Renderer: ATI Radeon HD 3650
Vendor: ATI
VRAM: 1147 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
web: load mono
Mono path[0] = 'C:/Users/Minaro/AppData/LocalLow/Unity/WebPlayer/player/3.x.x/Data/lib'
Mono path[1] = 'C:/Users/Minaro/AppData/LocalLow/Unity/WebPlayer/mono/3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_082.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_082.unity3d
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121119 14:15:30 loader: start ok
121119 14:15:33 Times: download 1.2 load 4.6
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Minaro\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\Minaro\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Minaro\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\Minaro\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Users\Minaro\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Users\Minaro\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Users\Minaro\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.107 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0
Platform assembly: C:\Users\Minaro\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)

d3d: failed to create 2D texture id=61 w=512 h=512 mips=1 d3dfmt=22 [out of memory]
d3d: failed to create 2D texture id=63 w=1024 h=1024 mips=1 d3dfmt=21 [out of memory]
d3d: failed to create 2D texture id=67 w=1024 h=1024 mips=1 d3dfmt=22 [out of memory]
d3d: failed to create dynamic vertex buffer of size 1048576 [out of memory]
121119 14:15:49 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
Flushing Culler but we havent completed rendering. Are you setting material.shader inside of a Render call?

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Camera/Culler.cpp Line: 100)

web: shutdown finished
121119 14:15:52 loader: final cleanup
121119 14:15:52 loader: unload unity dll
Minaro
 
Posts: 18
Joined: Wed Oct 24, 2012 12:46 pm

Re: Helping with fatal errors and missing texture errors!

Postby WolvezDen on Mon Nov 19, 2012 5:17 pm

Fatal Content Error, been getting this for a week or so now. Was able to play one day and then the next nothing. Hope this helps.

121119 11:11:35 ------------------------------------------------------------
121119 11:11:35 Instance starting, version 4.0.0f7_034d3531fec3, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121119 11:11:35 Datafile http://www.desktopdungeons.net/Game/Des ... 82.unity3d
web: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.697]
Renderer: NVIDIA GeForce 8800 GT
Vendor: NVIDIA
VRAM: 1200 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
web: load mono
Mono path[0] = 'C:/Users/WolvezDen/AppData/LocalLow/Unity/WebPlayer/player/Stable3.x.x/Data/lib'
Mono path[1] = 'C:/Users/WolvezDen/AppData/LocalLow/Unity/WebPlayer/mono/Stable3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_082.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_082.unity3d
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121119 11:11:36 loader: start ok
121119 11:11:45 Times: download 0.4 load 9.8
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\WolvezDen\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\WolvezDen\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\WolvezDen\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\WolvezDen\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Users\WolvezDen\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Users\WolvezDen\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Users\WolvezDen\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.199 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
Platform assembly: C:\Users\WolvezDen\AppData\LocalLow\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\System.dll (this message is harmless)
Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoUtility.cpp Line: 292)

Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace)

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoUtility.cpp Line: 292)

121119 11:12:56 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
WolvezDen
 
Posts: 4
Joined: Wed Nov 14, 2012 4:21 pm

Re: Helping with fatal errors and missing texture errors!

Postby Meep on Wed Nov 21, 2012 6:27 am

Fatal Content Error

121121 08:14:48 ------------------------------------------------------------
121121 08:14:48 Instance starting, version 4.0.0f7_034d3531fec3, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121121 08:14:49 Datafile http://www.desktopdungeons.net/Game/Des ... 82.unity3d
web: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.697]
Renderer: NVIDIA GeForce GTX 470
Vendor: NVIDIA
VRAM: 1233 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
web: load mono
Mono path[0] = 'C:/Users/henk/AppData/LocalLow/Unity/WebPlayer/player/Stable3.x.x/Data/lib'
Mono path[1] = 'C:/Users/henk/AppData/LocalLow/Unity/WebPlayer/mono/Stable3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_082.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_082.unity3d
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121121 08:14:50 loader: start ok
121121 08:16:47 Times: download 2.0 load 116.9
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\henk\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\henk\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\henk\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\henk\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Users\henk\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Users\henk\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Users\henk\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.075 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
Platform assembly: C:\Users\henk\AppData\LocalLow\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\System.dll (this message is harmless)
121121 08:16:49 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
web: shutdown finished
121121 08:16:50 loader: final cleanup
121121 08:16:50 loader: unload unity dll
Meep
 
Posts: 1
Joined: Wed Nov 21, 2012 6:24 am

Re: Helping with fatal errors and missing texture errors!

Postby Darvin on Fri Nov 23, 2012 4:30 pm

Unity Fatal Content Error

121123 08:28:30 ------------------------------------------------------------
121123 08:28:30 Instance starting, version 3.5.3f3_044362ab147f, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121123 08:28:30 Datafile http://www.desktopdungeons.net/Game/Des ... 83.unity3d
web: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1065]
Renderer: ATI Radeon HD 5450
Vendor: ATI
VRAM: 1205 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
web: load mono
Mono path[0] = 'C:/Users/user/AppData/LocalLow/Unity/WebPlayer/player/3.x.x/Data/lib'
Mono path[1] = 'C:/Users/user/AppData/LocalLow/Unity/WebPlayer/mono/3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_083.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_083.unity3d
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121123 08:28:32 loader: start ok
121123 08:28:32 Times: download 0.6 load 1.6
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\user\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\user\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\user\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\user\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Users\user\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Users\user\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Users\user\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.051 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
Platform assembly: C:\Users\user\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)

d3d: failed to create 2D texture id=61 w=512 h=512 mips=1 d3dfmt=22 [out of memory]
d3d: failed to create 2D texture id=63 w=1024 h=1024 mips=1 d3dfmt=21 [out of memory]
d3d: failed to create 2D texture id=67 w=1024 h=1024 mips=1 d3dfmt=22 [out of memory]
d3d: failed to create dynamic vertex buffer of size 1048576 [out of memory]
121123 08:28:34 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
Flushing Culler but we havent completed rendering. Are you setting material.shader inside of a Render call?

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Camera/Culler.cpp Line: 100)

web: shutdown finished
121123 08:28:34 loader: final cleanup
121123 08:28:34 loader: unload unity dll
User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Helping with fatal errors and missing texture errors!

Postby WolvezDen on Fri Nov 23, 2012 10:01 pm

Any word from Unity yet? Any time frame on when we may be able to play again?
WolvezDen
 
Posts: 4
Joined: Wed Nov 14, 2012 4:21 pm

Re: Helping with fatal errors and missing texture errors!

Postby DoomHammer on Sat Nov 24, 2012 12:17 am

Hi guys - new player. Actually havent managed to play the game yet. Chrome, Firefox and IE all fail to load. Was a huge fan of the alpha. Here is ze most current log.

121124 10:15:19 ------------------------------------------------------------
121124 10:15:19 Instance starting, version 4.0.0f7_034d3531fec3, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121124 10:15:19 Datafile http://www.desktopdungeons.net/Game/Des ... 83.unity3d
web: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1140]
Renderer: AMD Radeon HD 7700 Series
Vendor: ATI
VRAM: 1008 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
web: load mono
Mono path[0] = 'C:/Users/TITAN/AppData/LocalLow/Unity/WebPlayer/player/Stable3.x.x/Data/lib'
Mono path[1] = 'C:/Users/TITAN/AppData/LocalLow/Unity/WebPlayer/mono/Stable3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_083.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_083.unity3d
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121124 10:15:22 loader: start ok
121124 10:15:22 Times: download 1.2 load 2.4
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\TITAN\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\TITAN\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\TITAN\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\TITAN\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Users\TITAN\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Users\TITAN\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Users\TITAN\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.092 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 3200x1080 at 0,0
Platform assembly: C:\Users\TITAN\AppData\LocalLow\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\System.dll (this message is harmless)
Cannot add font resource

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Filters/Misc/DynamicFontWindowsNative.cpp Line: 137)

Failed to find fonts for font asset 'Arial'

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Filters/Misc/DynamicFontWindowsNative.cpp Line: 199)

Cannot add font resource

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Filters/Misc/DynamicFontWindowsNative.cpp Line: 137)

Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)

d3d: failed to create 2D texture id=61 w=512 h=512 mips=1 d3dfmt=22 [out of memory]
d3d: failed to create 2D texture id=63 w=1024 h=1024 mips=1 d3dfmt=21 [out of memory]
d3d: failed to create 2D texture id=67 w=1024 h=1024 mips=1 d3dfmt=22 [out of memory]
d3d: failed to create dynamic vertex buffer of size 1048576 [out of memory]
121124 10:15:25 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
Flushing Culler but we havent completed rendering. Are you setting material.shader inside of a Render call?

(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Camera/Culler.cpp Line: 100)

web: shutdown finished
121124 10:15:26 loader: final cleanup
121124 10:15:26 loader: unload unity dll
DoomHammer
 
Posts: 2
Joined: Thu Nov 22, 2012 9:23 pm

Re: Helping with fatal errors and missing texture errors!

Postby Artinuis on Sat Nov 24, 2012 5:53 pm

Artinuis
 
Posts: 1
Joined: Sat Nov 24, 2012 5:51 pm

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