by Minaro on Sun Dec 02, 2012 7:49 pm
Poor Mystery and Taurog, they're definately my least used gods.
Mystery simply because she brings very small benefits short of Piety farming, even for Wizards or other spellcasters (which is saying a lot). Flames is practically NEVER a good option, since you want/need to make normal attacks 99% of the dungeon runs, you'd need to have a very, very specific dungeon setup screw you over to make the trade worthwhile. After all, even with no base damage bonuses, 50% is 25 damage at level 10. Add in the huge amounts of things you can do to increase your damage output and/or just get more hits in, you'd need to be able to get atleast 3-4 fireballs in for every regular attack you make. Well, I guess that I atleast use Mystery here more than in the Alpha. In the Alpha worshopping her would've been forfeiting the game most of the time.
Then there's Taurog.. Taurog is an inventory hogger, with items that are generally worse than a lot of your shop alternatives, thus leaving you weaker if you actually use them, or atleast if you get good shops. Even in the right circumstances, using up that many slots seriously limits your choices. Even if you have the potential to use glyphs since his penalty isn't *that* bad if you're just gonna use them for catapults, you don't have enough inventory space. This is probably one of the biggest issues, Taurog both leaves you (mostly) unable to use glyphs - not primarily because of losing mana or piety, but because you lack space to keep them - AND unable to use more items. It desperately limits your choices, to the point where you often find yourself off much worse with than without him.
Now, there's a truckload of ways to go to make Mystery better, so I won't go there. On the other hand, a simple yet ridiculously effective way to make Taurog better would be to make all/some/most of his items small - you could use Taurogs boons and equipment yet still have more room for other things, be they glyphs or other items. That'd shift his limitations more towards what I feel they should be - spellcasting. The current loss of Max mana is already going a long way towards making you weaker.