Wasn't intending to create a forum account, but I'm still getting the fatal content error after people are saying the issue's been solved. Unity starts up, but when the loading bar gets to full, it freezes for a long time and Chrome tells me the plug-in is unresponsive. If I tell it not to end the process, I eventually see what looks like a half-loaded login screen before "The content was stopped because a fatal content error has been detected." I've tried Chrome, Firefox, and IE8, with no success.
The following is the contents of the most recent log file (this was an attempt with Chrome):
121212 21:49:40 ------------------------------------------------------------
121212 21:49:40 Instance starting, version 4.0.1f1_ebc5dc12b5c8, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121212 21:49:40 Datafile http://www.desktopdungeons.net/Game/Des ... 85.unity3d
web: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Version: Direct3D 9.0c [ati2dvag.dll 126.96.36.19946]
Renderer: ATI Radeon HD 3850 AGP
VRAM: 512 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=1
web: load mono
Mono path = 'C:/Documents and Settings/Alastair/Local Settings/Application Data/Unity/WebPlayer/player/Stable3.x.x/Data/lib'
Mono path = 'C:/Documents and Settings/Alastair/Local Settings/Application Data/Unity/WebPlayer/mono/Stable3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_085.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_085.unity3d
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121212 21:49:46 loader: start ok
121212 21:49:48 Times: download 1.4 load 5.8
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.688 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0
Platform assembly: C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)
d3d: failed to lock dynamic vertex buffer with discard [internal driver error]
121212 21:51:22 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
Flushing Culler but we havent completed rendering. Are you setting material.shader inside of a Render call?
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Camera/Culler.cpp Line: 100)
web: shutdown finished
121212 21:51:30 loader: final cleanup
121212 21:51:30 loader: unload unity dll