I'm enjoying DD beta so much.
However, there is something missing, compared with the alpha.
It's the trophies.
In alpha, the effort for winning dungeons with different classes has paid.
I had more gold, more chests, better items, hidden characters..
In beta, there are way more dungeons, and it's really good.
But no trophies winning them, except the quest worth 250 gold, and it is totally useless when you leveled up every building.
I wrote the topic (Monk - Glowing Garden Strategy too strong) .
Once i found this special, strong combination and beat all dungeons with it, there's just no more contents to play.
But in alpha, it was fun to challenge all dungeons with different characters developing my own, unique strategy.
Beating the factory's super meat man with wizard.. wow. I really liked that challenge.
Why did you get rid of all this fun ?
Of course I can challenge each dungeon by myself, but there's no as strong motivation as alpha gave me.
Even more, there is no record that I had beaten the level with certain character.
Plus, every time I beat the level I get badges, and I hope there's some usage of them in the original game .
At least for Achievements.