
Nice damage boost and in the end one has a minimum of 28% Sanguine, with the Manapotions from conversion this goes even far higher -> 3-4 blood pools for a full heal
The Avatar wrote:I think GETINDARE belongs on the list. It's not that obvious at first, but it saves an ENORMOUS amount of resources.
Dreamdancer wrote:I think first strike and dodge is what makes the Rogue so awesome. First one thinks it might be the +40% damage. But first strike saves much more ressources and if one finds GETINDARE, the +40% damage bonus are only a small cookie after a solid meal.
Then again, Triling Monks would really be silly if Humans and Orcs didn't just work better (or do they?).
I think GETINDARE belongs on the list. It's not that obvious at first, but it saves an ENORMOUS amount of resources.
. There was a collective moment of: "Hmmmm, could we do it without GETINDARE?" when we first watched the Gaan'Telet vids
Darvin wrote:Then again, Triling Monks would really be silly if Humans and Orcs didn't just work better (or do they?).
Trilling Monks work just fine, thank you very much. Prep attack bonus up to your nose, then chug-chug-chug-chug...
Darvin wrote:I think GETINDARE belongs on the list. It's not that obvious at first, but it saves an ENORMOUS amount of resources.
It isn't easy for beginners to pick up, and it works just as well (if not even better) in vicious scenarios so it never actually gets replaced.
Darvin wrote:. There was a collective moment of: "Hmmmm, could we do it without GETINDARE?" when we first watched the Gaan'Telet vids
BYSSEPS is more important, IMO. Shredding Horatio's resistances? Priceless.
Darvin wrote:In a general sense it's by far the strongest glyph in the game, right up there with pre-nerf CYDSTEPP.
I'm really starting to think it needs something done to it.
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