So I was starting writing a thread about challenge design and realized I was really just whining about Warlord Silver. So I figured I would adjust and just whine about warlord silver and add a few thoughts.
I will condense the whine thought. Boils down to, this challenge I feel expects just a little too much(and I mean just a little). There is a lot of resource management which is cool. Balancing piety, plants, mana, unexplored, mana and hp is interesting, I had fun with that. I felt good when I figured out the trick(I didn't notice EM the first time).
What put it over the edge was
1) a bug, EM not spawning or at least not that I could find but more importantly
2) Managing free space around you. Constantly having to count how many spots are near you so you can get out, and then do the probability that if there are more than there are revenants they still won't close off a path, and even then balance that against piety in's and outs(which by and large is not a huge issue, piety is flowing), and then suffering ultimate loss or slow loss for failing to do all that. I feel silvers should be teaching me(passively not actively) something useful. Not how to do deal with a one off mechanic(stalking mobs of enemies). It was frustrating.
I completed it. I didn't feel good about completing it. I felt lucky. Now while having been in the beta for a while I am not an elite player by far, I am not even sure I am good but I do KNOW the intermediate techniques and some of the advanced ones.
I feel the process for learning a silver was about spot on. An AHA moment and a determination to implement. However for this specific ones(and maybe others I have more to do), I felt constraints harmed the fun. I am thinking either Rev's shouldn't move, or the dungeons needs SLIGHTLY more free space. Combinations of plants and already chopped up ground really was frustrating.
Whine is over, hopefully useful feedback was in there.