Someone in another thread said that they didn't really like the Dodge mechanic in DD, as the randomity of it doesn't quite jibe in a game where meticulous strategizing wins the day. Said poster may have been on to something.
I had an idea for a possible alternative to the current dodge system. It may be a bad idea, but I figure I have nothing to lose by sharing it.
What if after taking X hits (Five? Ten?), the next attack against you is guaranteed to whiff?