by gjaustin on Sat Dec 22, 2012 9:31 pm
100+20/level is a massive buff over how APHEELSIK worked before. MASSIVE.
Remember, that it was worth 100 previously. And it only reduced Fast Regen to normal regen, I think. Your proposed change makes it shut off Fast Regen AND not be cleared when hitting another monster. I'm honestly stumped as to why you're proposing such a massive buff to it.
A proper balance change (assuming it needs one), would be to make it cost 5 mana. That way you can use it effectively on a monster twice your level.
Edit: It occurred to me that my "previous value" of 100 needed explaining.
-100 is how much you need to regenerate your base 10 mana against a level 10 monster.
-Alternatively 70 is how much you need to keep meleeing a monster and 130 is how much you need to regenerate the standard 13 mana, averaging out to 100.
In a few cases (Elf Assassin), 100 might be slightly worse. But in the vast majority of situations, it will be drastically better.
For example, one casting of it at level 1 on a level 4 enemy will allow you to explore 40 tiles, assuming you have a stack of burning on it. That's 7 fireballs and another cast of APHEELSIK!
Last edited by
gjaustin on Sat Dec 22, 2012 9:53 pm, edited 2 times in total.