QCF folks:
As a hobby developer myself, I'm constantly feeling out tools, including Unity3D, for my 2D games. Can we start a discussion about your experiences using Unity and any lessons / tips / horrors you have to pass on?
I'm personally really interested in how friendly Unity has been with Desktop Dungeons' very "flat" (read: 2D) interface and with sprite management. I'm sure other developers have an interest in some of the inside scoop, too.
Dinre
P.S. I was one of the very early pre-orders, and I have never regretted it! I've also been responsible for several word-of-mouth sales, because I can say with honesty that I am very impressed with what you've accomplished so far. The only thing that would make me happier is a dev blog about the background work.