Interface gripe - in order to check out what the monster classes actually do, you have to go into the tavern, start up a run, and then look. It's a bit pointlessly inelegant, even for a compromise solution. I'm sure it's being worked on, I just noticed it was getting annyoing.
Interface Gripe - Ditto for the Explorers guild classes.
Whish - there was a way to know your metrics in-game, most played for example would mean a lot to me for testing purposes and assesments. Most used item, would also be nice.
Props to Blovski PQI Labyrinth Parched I just used Blovski's patented Dwarf GG Paladin Healthmonster with a Dragonshield and a picked up fire heart. It's such a cool, fun and different strat ^^ I still think the fire heart needs a buff, because as is it's useable with a CP crazy dwarf who also went mono GG for 3 rows of beads. The only other use for it would be to stack charges so you can get one more CYDSTEPP in a pinch, but that would mean 20 glyph casts with it sitting in your inventory doing mostly nothing. It's a good concept, just needs something to make it as good as it deserves to be.
Like - GG can be used as a chokepoint clearer on maps with moderately few undead. Well in some cases anyway ^^
Noticed - PQI is setting me up with Dvarves a whole lot.
<3 The Healthmonster - Anyone looking to easily clear a flaming Hex Ruins, this is a really relaxing, different and fun way to do it. It also upps your dwarf count of the PQI.
<3 <3 The Healthmonster He can even clear Ick Swamp. No Fire Heart either.
Ditto: And Magma Mines, as well...
PQI nonsense - I just did 4 runs in a row as a dwarven paladin, 2 of them PQI, 2 just flaming dungeons, and the PQI still sets me up with a dwarven paladin. Weird.