q 3 wrote:I don't get it. If cramped maps are such a burden, then the fact that the Gorgon is the only class that starts with ENDISWAL should be a huge advantage.
q 3 wrote:Gorgons should rarely ever have to deal with "chokepoints" in the first place, except for water/lava dungeons, since she can blast the surrounding walls without killing anything. For that whole initial phase where you're exploring without killing, you're free to spam glyphs, and ENDISWAL is one of the best glyphs to spam (unless you're holding out for a Binlor altar, but in that case you won't have to worry about chokepoints either).
q 3 wrote:I'd actually say the Half-dragon is the weakest monster class. He's utterly dependent on knockback damage, which is very unreliable, particularly in vicious dungeons. Magical attack is even more unreliable, especially since he has no way to turn it off (everyone else can get a temporary magic attack from Cleansing - maybe the Half-dragon should get a temporary physical attack? ). His other two class features become obsolete pretty quickly.
q 3 wrote:I guess I don't really see it as much different from a Rogue constantly looking for ways to boost max HP. You're compensating for a weakness, to be sure, but you're doing it in a way that is an effective strategy for nearly any class - and, in both cases, getting a huge payoff in terms of a class that has game-breaking abilities once their weakness has been covered.
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