Hard Gaan-Telet is no longer in the burning dungeon pool.
Darn. Wish it would have removed the one I have that I have been refusing to do.
Balanced Dagger bonus is now 3 XP
Decent change. Balanced Dagger should be a bit less niche/conversion fodder now. (Actually, I thought it was pretty good already on those tight, exploration-challenged dungeons like Labyrinth. But not going to complain.)
Naga Cauldron bugfix, now permits overheal
Very interesting change, since it allows you to pop a health potion at dungeon start for a boost. Could make this item very useful.
Transmuter now replenishes mana before triggering Spirit Sword
Strength potion and Spirit Sword will prioritise instance with highest damage
You really do listen to us
Strength potion damage adjusted
Strength effect: adds +1 damage per character level
I suppose that a nerf here was warranted, but feel that Strength potions are probably still on the weak side at high levels.
edit: With the Spirit Sword change, it now drains mana even if you already have a Spirit Strength buff up already. If the new buff isn't stronger than the old one then it shouldn't activate, IMO.
Also, the new CO quest completed upon victory with only one of the classes (I hadn't already completed it with both of the others). Not sure if intended.