[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead QCF Design Community • View topic - Lame badge requirements for PQI
It's funny - A short wile ago I got flodded with PQI leading into CO, even after doing 1 or two runs there. The catch? Ick Swamp. Only went their ONCE in my whole game, and luckily won that. Well, now that I did a few in both dungeons it works pretty normal.. but still, I found that weird.
If PQI is picking a 100% complete dungeon over a (non vicious) 80% complete dungeon, then there is a problem. Could somone post a few screenshots? (yes, I know the shot can be spoofed by getting the PQI, and then getting the class and badge completions seperately)
I have no screenshots but it happens to me when it sends me to dungeons with a lower amount of class completions if my overall class completion is someone I've allready done the dungeon with.
I've seen a few PQI's with Thieves and Assasins in places where I've allready done them. Maybe it's trying to line up too many lowest completion things at once and causes one to fail spectacularly?
Is only 100% completion being picked wrong? I don't have all monster classes unlocked yet. Is PQI supposed to choose from easy/normal mode dungeons too? I never really done hobblers hold - got 'locked out' of it after doing a normal one early on. So the completion is low and I get sent there sometimes. Does race matter? I've seen quite a few with class/badge done. Can PQI choose 80% completion over 40%?