Lame badge requirements for PQI

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Re: Lame badge requirements for PQI

Postby Darvin on Mon Jan 28, 2013 4:38 pm

Aequitas wrote:If PQI is picking a 100% complete dungeon over a (non vicious) 80% complete dungeon, then there is a problem.
Could somone post a few screenshots? (yes, I know the shot can be spoofed by getting the PQI, and then getting the class and badge completions seperately)

I don't think anyone here is going to spoof a bug report.

I am surprised you can't reproduce this. I find PQI hits 100%-complete dungeons very frequently (mind you, I do have several 100%-complete dungeons). Example:

Image
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Re: Lame badge requirements for PQI

Postby Lujo on Mon Jan 28, 2013 6:19 pm

Ok, this would take too many screenshots but the ghist is:

I currently have PQI: Goblin - Thief - Labyrinth - Unstoppable.

I have the Labyrinth at 50%, I have Magma Mines at 46%, and (Flaming) Hex Ruins at 46%, and 5 sub-vicious dungeons on 50%.

I have the thief in Labyrinth - it's 1 of the 6 classes I DID do it with.

I have Unstoppable in the Labyrinth - I'm missing Faithless and Warmonger.

This keeps happening a lot.
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Re: Lame badge requirements for PQI

Postby xspeedballx on Wed Jan 30, 2013 1:25 pm

Side question about PQI: Is it proper behavior that it is sending me to do literally impossible tasks? For example:

Goblin Wizard at Cursed Oasis but I do not have Goblin unlocked.
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