I'm seeing something like this:
Jehora Jeheyu - Likes exchanges of damage, enjoys a little randomness, dislikes dirty fighting.
Brawler - 10 piety
Removes poison ability
Removes death protection
Removes first strike
Removes life steal
Adds 10 max hp.
Strength - 25 piety
+5 physical damage.
Fight Club - 25 piety (repeatable)
Creates a random experience-giving enemy of your level, carrying a random item, nearby. It will disappear (and piss Jehora off)if you level up without killing it.
Lovin the Shovin - 30 piety
pisorf deals an extra 10% base damage.
fireball is replaced by a pisorf glyph(whether it is on the ground or in inventory.)
Whirlwind - 50 piety
You deal 25% of your base damage to enemies adjacent to your target.
Polymorph - 50 piety (repeatable)
Randomly change the type, but not level, of all enemies.
Piety start: Random between 10 and 5+ yourlevel*5.
Piety loss: (All avoidable if you use brawler)
Poison enemy, benefit from death protection, dodge, attack an enemy while you have first strike, steal life -5
Might as well make it a double whammy when intentional: use apheelsik, use cydstepp, use quicksilver potion,use getindare -5
Use enddiswal, Use pisorf, use weytwut +1
Every 150 cumulative damage dealt +(random, 1 to 10)
Every 100 cumulative damage taken +(random, 1 to 10)
All enemies attack and hp increased by 0-15%.