Glowing Guardian: The consensus seems to be that he's too good, but I'm not convinced that the problem is with Rogues instead of GG. Absolution taxes your inventory and 'soft' xp in a very interesting way and I'd hate to see it go.
I'd say the real issue is that GG is too good if found at 1st level and approaches uselessness if found at 4th or higher.
Earthmother: I like Earthmother, but can't justify using her for anything but novelty trick shots. She stone cold does not work on VICIOUS dungeons. They seem to be designed to thwart her. They feature long straight corridors where even a single plant can completely cut you off (Clearance does not help, because you need to clear a specific plant, not ten random ones). The mutliple screens means that Greenblood will never be useful. Her best power, the Clearance mana spike, cannot be used on any of the VICIOUS dungeons, either because you get cut off from your plants or because the boss has Retaliate: Fireball.
It would be nice if she had some kind of 'portable' power that you could take with you without needing constant access to her altar (Vineform doesn't count because it doesn't scale hard enough for VICIOUS, believe me I've tried). But I think she also needs a more precise way to deal with blockages. No other deity is so completely shut out by map design the way that she is.
Also, could we have some kind of indicator on how much piety we stand to gain from Plantation? Counting bloodpools is no fun but is required for optimal play.
JJ: I'm just not feeling it. Petition is too expensive and is just not interesting. I've tried ignoring it and it is never worth it. There isn't any sense of choice like you have with the other gods. Maybe if Petition gave you some kind of minor bonus for every punishment that you've endured, a la Patches? That way, the longer you let yourself suffer, the more power you get rewarded with.
JJ also has a similar problem to GG in that he is so completely dependent on early discovery. It's even worse because you can't just find him a first level, you have to find him within the first quarter of the map or so. What if JJ rolled the punishment/piety dice for every discovered item when you join, all in one glorious burst of chaos? The piety gain should probably be scaled down to correct for overlapping punishments, but it would be nice for a last minute JJ to actually do something.
Binlor: Stone Heart really needs to go back to affecting hidden monsters. The changes to how Binlor uses walls has really brought this boon in line and now it is over nerfed. I've tried to use it and I've always regretted it.
We could also really use some kind of wall-o-meter so we can tell how close we are to qualifying for the next boon.
Pactmaker: Does anyone use Spirit Pact? I thought it would be awesome for my punchomancer build but oh my god the piety cost is outrageous. I can get one complete conversion for the same cost as Blood Shield? No thanks. It's not even a good deal for Earthmother, who is the queen of cheap piety and over priced boons.