Ok, here's a bit of reasoning that I don't recall seeing discussed, ever...
Why exactly are the Dodge and Reflex potions available as preps?
Ok, I can see the point of making them available so people can get familiar with them and all that, but... They're really strong. As in, really, really, really gamebreakingly strong. Either one of them can be used as a better slayer wand, they're the most common Tri-Sword fuel, they spell a couple of effortless levelups in most circumstances, or 2 free hits on any boss, one of which can also be a Whoopaz hit.
Heck, on big damage guys like the Rogue, Warlord or Berserker they can kill the boss or half a boss on their own. I can't even imagine what the late midgame or the endgame even looks like without them, but they just stick around in the inventory of just about any character you make and reduce the factual number of hits you need to make on the boss to kill him. This can go as low as allowing you to kill a boss you would otherwise not be able to land any hits on, which can be obvious to anyone who scumms up Aequitas for a faithles lvl1 Rogue kill with just a few preps.
I don't know what to think about it, honestly. I scares me a little to think how many of our opinions about the difficulty or viability of this or that is influenced by those two being available as preps, not to mention whoopaz.
Thoughts?