q 3 wrote:What if the potion preps were changed from 5 slots that you can fill with anything, to a purchase system where you can spend up to X kingdom gold at the Witch's hut and buy whatever potions you want. The hax potions would cost a lot more, and you would be allowed to buy duplicates - so a 40 gold cap would let you take, say, two health potions and two mana potions, but if you took a Quicksilver and Reflex potion then you couldn't afford anything else.
I mean, I personally view preparations as being the equivalent of a trainer, i.e., cheat codes, there to put the game on easy mode if you're having trouble or you just want to mess around. But I'm not altogether sure what the devs actually think about them, since the church preps are completely counter to that idea. It is kind of bizarre that you're free to bring in all the top-tier potions and wreak havoc, but you're not allowed to simply prep GG or JJ or Dracul (for the sole purpose of not having to scum for them) without suffering crippling penalties.
paplaukes wrote:Might want to read this and dislekcia's reply: viewtopic.php?f=3&t=2514
I don't think preps are a trainer only. I mean, purist normal dungeons, ok, purist hard ones - I'm not that much into pain thank you very much. Unlocks give you some power to keep up, but the hard dungeons still give you extra trouble.
Bloggorus wrote:As far as purchasing potions go, I'd say adding higher kingdom gold costs is not going to fix the root cause, just make it more annoying to save up gold for.
paplaukes wrote:Also remember they're like training wheels - at first you use everything, but when you get confident, they come off.
FunnyMan3595 wrote:So much difficulty gets added all at once that you end up struggling to fight the basic enemies, leaving you mentally worn out by the time you hit the bosses, even if you've managed to preserve your character's resources. And after limping your way through that dungeon, it's on to the next one, which is just as hard if not worse.
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