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QCF Design Community • View topic - Making Things Vicious (Dev Blog)


Making Things Vicious (Dev Blog)

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Making Things Vicious (Dev Blog)

Postby Darvin on Thu Feb 07, 2013 5:46 pm

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Re: Making Things Vicious (Dev Blog)

Postby Lujo on Thu Feb 07, 2013 6:22 pm

Woohoo!

That was the only complaint, realy, well, that and that it gave me nasty flashbacks ^^

So that is 2 where normal is 1? Nice to know the numbers :)
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Re: Making Things Vicious (Dev Blog)

Postby xspeedballx on Thu Feb 07, 2013 6:41 pm

Don't worry Lujo, I am sure you will have something to have an emotional swing over tomorrow. ;)
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Re: Making Things Vicious (Dev Blog)

Postby Lujo on Thu Feb 07, 2013 6:56 pm

I'll never live this down -.-'

And I don't think there's anything that could happen that'd have this kind of impact on me at all. Heck, they could make the cydstepp repeatable for everyone again and buff the rogue and I wouldn't mind. Honest word, Balkan pioneer.

Anywho, nice note, would read more of these.
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Re: Making Things Vicious (Dev Blog)

Postby gjaustin on Thu Feb 07, 2013 7:15 pm

I'm glad to hear that they're lowering the damage. The snake boss having 150 damage is just kind of crazy.
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Re: Making Things Vicious (Dev Blog)

Postby Darvin on Thu Feb 07, 2013 7:22 pm

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Re: Making Things Vicious (Dev Blog)

Postby gjaustin on Thu Feb 07, 2013 7:50 pm

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Re: Making Things Vicious (Dev Blog)

Postby gjaustin on Thu Feb 07, 2013 7:53 pm

Also, it's worth pointing out that 1.0 -> 2.0 is a 100% buff for enemies against caster classes. And a 300% buff for enemies against melee classes!

Similarly, 1.6 -> 2.0 is a 25% buff against casters and a 60% buff against melee.
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Re: Making Things Vicious (Dev Blog)

Postby Lujo on Thu Feb 07, 2013 7:57 pm

Make everything have retaliate fireball to even things out?

What?
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Re: Making Things Vicious (Dev Blog)

Postby The Avatar on Thu Feb 07, 2013 10:05 pm

120 damage! YES! Actually, that is quite a considerable nerf on the later dungeons. That should make both Dragon Isles and Demonic Library doable. I still have questions about Naga City, but I have no doubt it can be done.
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