Sidestepper wrote:That is not a bad compromise. I like it. It's really only a problem in the late game, when you have unlocked all the content, Horatio is no longer breathing down your neck, and you just want to stretch your DD muscles and try new things. But once you get to that point, ooooggggg, it is a serious issue. It feels like a tax on fun, not a tax on in-game resources.
Linking permanent ownership to late game achievements helps preserve the original intent while allowing advanced players the freedom to experiment. I can think of lots of ways of introducing unlocks, but trust the devs' creativity to invent their own if you think that this is reasonable.
I'm very much in favour of removing some of the awesome late-game unlocks away from Vicious dungeons to make them less 'required' to feel like you've finished the game.
Those rewards and monster classes can easily go elsewhere, but permanent locker space seems like a pretty good reward for finishing Vicious dungeons.
As someone who has finished maybe 5 Vicious runs in my whole time playing, I definitely felt like I deserved more that some gold and an item that I already had at the end of a Vicious win.