The horse is not quite dead: Locker space and fun

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Re: The horse is not quite dead: Locker space and fun

Postby Murdus on Mon Feb 11, 2013 1:45 pm

I fixed the warlord by trying to create something else entirely that was supposed to be overpowered. I critically failed at purposely trying to break something. :D

I think this has been the closest we ever got to formulation this request without suggesting escalation. If that's still the biggest issue, I'm kind of optimistic in the long run...


Agreed!
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Re: The horse is not quite dead: Locker space and fun

Postby Lujo on Mon Feb 11, 2013 1:59 pm

Murdus wrote:I fixed the warlord by trying to create something else entirely that was supposed to be overpowered. I critically failed at purposely trying to break something. :D


Naah, it was a good direction, the thing was that there was an assumption that the Warlord is somehow fair enough that he can be broken further in this way. Plain fact is - not likely, or not by much. It's like trying to hack a cheatcode :D

Murdus wrote:
I think this has been the closest we ever got to formulation this request without suggesting escalation. If that's still the biggest issue, I'm kind of optimistic in the long run...


Agreed!


To be more clear, what I ment was "This was the most carefull and mindful-of-everything-devs-said-before-about-escalation way we managed to formulate this". If they ever consider what were're saying and question the principle behind the "it'll lead to escalation" logic, we might even get this. It's upon them to decide, though, and if we ever get positive feedback on this it's most likely going to be read off a changelog. If not - well, we did our best...
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Re: The horse is not quite dead: Locker space and fun

Postby Sidestepper on Tue Feb 12, 2013 2:34 am

I'll just say this. I don't see this as an issue of escalation. The power creep is already here. Because switching lockers is such a pain, people already only stock it with the most efficient and powerful items available. Having the freedom to experiment with a Bloody Sigil prep isn't exactly going to cause a power spiral.

And like I said in the first post, we already have a functionally unlimited locker, it just costs 10-20 minutes of real time to access. I don't really buy into the slippery slope argument that having a hassle-free inventory system will open the door for anything other than a hassle-free inventory system.
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Re: The horse is not quite dead: Locker space and fun

Postby Bloggorus on Tue Feb 12, 2013 3:10 am

The devs are REALLY committed to the locker idea, i read somewhere it was in the gameplan from day one.

I get the slippery slope argument, because so much of the in-game economy (which plays a large role in controlling the game's pace) is tied to the locker.

The idea is that when you find something new, you locker it and play around with it until something shinier replaces it.

Trouble is we have all hit endgame. Really defining that endgame, and removing it from the regular economy, is the way to go.
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Re: The horse is not quite dead: Locker space and fun

Postby Bloggorus on Tue Feb 12, 2013 3:11 am

Sidestepper wrote:I'll just say this. I don't see this as an issue of escalation. The power creep is already here. Because switching lockers is such a pain, people already only stock it with the most efficient and powerful items available. Having the freedom to experiment with a Bloody Sigil prep isn't exactly going to cause a power spiral.


Good example in the Bloody Sigil. That and the balanced knife I would love to play around with but I cant be bothered lockering them.

I only have three slots left after Vicious items, two if you count the indespensible trisword :)
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Re: The horse is not quite dead: Locker space and fun

Postby The Avatar on Tue Feb 12, 2013 5:27 am

Agreed. I'm so packed up with power items and vicious rewards I don't have time or space for quick and fun experiments. Honestly, it took me 20 minutes to get the piercing wand.
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I speak chaos.
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Re: The horse is not quite dead: Locker space and fun

Postby booooooze on Tue Feb 12, 2013 6:41 am

Bloggorus wrote:I only have three slots left after Vicious items, two if you count the indespensible trisword :)


I know not everyone feels obliged to locker the fabulous treasure, but I'll never understand why.

It's fabulous treasure!

Sure, sure, there's no reason to prep it... but it's fabulous treasure.


More seriously: I haven't seen anyone really using the Cauldron, and I don't see much use for it myself (but I'm a bit of a hack), so there's a slot you can open up. Really, once you can do any of the vicious (and I hesitate to say it, but: ie, once you unlock assassins) there isn't that much reason to keep more than one or maybe two of your favorite vicious rewards in your locker, since you can get them again relatively easily, whereas the normal items you have to scum for. Which is kind of ironic, in my mind, since you'd think the whole point of the locker would be to save powerful items, but in reality it just ends up being a storage place for a trisword and whatever else you're playing with lately (and, of course, your fabulous treasure).
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Re: The horse is not quite dead: Locker space and fun

Postby FDru on Tue Feb 12, 2013 6:55 am

booooooze wrote:Sure, sure, there's no reason to prep it... but it's fabulous treasure.


I prep it anytime I want massive amount of CPs since it allows you to (usually) buyout every shop on the map.
(mainly useful for Vampire or Goblin shenanigans)
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Re: The horse is not quite dead: Locker space and fun

Postby Aequitas on Tue Feb 12, 2013 7:35 am

Did the backpack stop working?
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Re: The horse is not quite dead: Locker space and fun

Postby Bloggorus on Tue Feb 12, 2013 7:35 am

Its not really about what you keep in your locker, its how you have to keep going over the same thing every time i want something in there. Twenty minutes of labour to get the item then another twenty to get your old favourite back again when you are finished flaffing around.

Yeah, it works really well the first few times. But after you have unlocked everything, you don't want to jump through hoops to use something. Its the equivalent of walking twenty minutes to talk to someone instead of picking up a phone. Unless its really important, i don't have the time. I still miss talking to my friend though.
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