Oh, and one more thing before I go check/wait for the mid-week post. I know one very good reason why an actual post-game infini-locker would be a bad idea. Same with the power level of vicous rewards - people would be rushing it for convinience. I know this. But as speedball was saying - debug mode would come in very handy, as it's pretty obvious that people are more ready to grind 40 000 gold on runs which they want to play to open up a "non-predetermined locker slot", rather then spend 20 minutes scumming and X time and effort relockering via repeated challenge/vicious runs. Can't be overstated how much this is true, and how much of an impact it had. So would many of the possible compromise solutions, probably.
Now, that's all. Hope no harm done. Not taking any more of anyone's time.