by Abraxas on Fri Feb 15, 2013 11:52 pm
So I've been playing for a while on a new profile, got so far as getting some level 2 buildings.
One of the biggest issues I noticed is how easy it is to miss that a new building showed up on the map. Even though I knew from experience more or less when I'd be getting the blacksmith, I still went through a good few runs before realizing it was there. That cool blue glitter effect that's used in the tutorials is used to point at the tavern when the tutorials are done with, I'd maybe use that every time a new building shows up.
Speaking of the Blacksmith, it's awfully indistinct from the neighborhood. It feels not so great that the blacksmith, a building I might actually want to click every now and then, is completely surrounded by a place with no reason to click. The same thing happens to a lesser degree with the dwarves' place and the tavern, and I've misclicked it more than just a few times.
But perhaps the biggest issue right now is that there is no way to visualize the buildings by logical groupings. Every and now and then, I wanted to go through the class buildings to remind myself of how much I had upgraded them and to check if there were new challenges available, and it's actually quite a bit of a mental exercise to remember where each of them is. At the very least upgradable buildings should stand out, else it's very easy to forget about them.
All in all, it is very pretty, but it still has a ways to go functionality and things-standing-out wise. As it is right now, playing through the game from a clean profile does little to make things less confusing, and even when you know where things are, the lack of logical groupings makes things quite inconvenient to access.
That which is not dead may eternal lie, and with strange aeons even death may die.