(or maybe he could get Dodge prediction back).
No no no no no no no! We've been down that road; you're asking for trouble if you do that!
Yeah, I imagined. But since Reflex incorporates First Strike then the Rogue's First Strike passive would be redundant and he'd need a new one. Maybe they could go make slight changes to the name and just split up the Reflexes effect like so:
AMBUSH: Always strikes first, ignores enemy First Strike
REFLEXION: Retaliates against enemy attacks, 20% dodge
DANGEROUS: -X health per level, -30% attack bonus (take that, mix & match custom class thread)
Otherwise, it's an interesting suggestion, but reflex is a very dangerous effect to throw around. Consider a rogue with 40% attack bonus who builds up to 100% from items and boosters. That's x2 damage over normal. Now consider that same rogue who starts at 0 and builds up to 60% from the same items and boosters. He's now at 3.2x normal damage. While his first-strike finisher will be slightly weaker, his overall damage will actually be significantly higher.
I figured the math wasn't as simple as I initially thought, but I proposed a starting attack penalty to compensate for that fact. Is it even possible to set it at a number that would essentially keep the Rogue's damage output the same?
(I pulled an all nighter and am pretty tired or I'd love to think deeper on this. Thanks for the feedback anyway, I've been considering this idea for awhile and it's nice to talk about it)