(or maybe he could get Dodge prediction back).
Darvin wrote:(or maybe he could get Dodge prediction back).
No no no no no no no! We've been down that road; you're asking for trouble if you do that!
Otherwise, it's an interesting suggestion, but reflex is a very dangerous effect to throw around. Consider a rogue with 40% attack bonus who builds up to 100% from items and boosters. That's x2 damage over normal. Now consider that same rogue who starts at 0 and builds up to 60% from the same items and boosters. He's now at 3.2x normal damage. While his first-strike finisher will be slightly weaker, his overall damage will actually be significantly higher.
but I proposed a starting attack penalty to compensate for that fact.
The Avatar wrote:Yeah. Anyways, if there's anything to learn about classes with damage penalties is that they are way too easily broken (because there are many ways to remove those penalties).
Users browsing this forum: smuglapse, Yahoo [Bot] and 2 guests