Blovski wrote:Well, maybe four dungeons where they're venturing from quite to very useful, right? And a subdungeon or two, but that's not very reliable. Doesn't seem too powerful to me: I mean, for that prep slot or 25ish gold you could have a crystal ball or Dwarven Gauntlets or something, so you're sacrificing quite a lot of raw power as well as free inventory use for maneouvreability (I hate that word... no clue if I know how to spell it).
I mean, I didn't have a problem personally with Ick before but it's a nice interaction.
I think they, intentionally or unintentionaly, made an item that works better as a lockered thing than a purchase. The shears are phenomenal with transmutation seal - you don't want compression with them because you want your inventory clogged up so you can use them for no downside (if that part was intentional). They're also small so you don't waste space on your prepped item. They give you 10 health which is a huge boost at lvl1. They have an effect that's litteraly gamechanging on several maps to allow you to try them. Then they cost 28 gold, yet can completely lose any functional point by some moment in a run and become appealing conversion fodder with their huge 70 CP. Then you transmute them for big benefits, and if you've been careful lose a few small item slots to plant matter. It's a terrific item.
Except it's not in my locker, because what's in there isn't mandated by power - grabbing these to locker them is easier than 5 other things, which means I only have 3 locker slots. So they'll have to wait untill I'm done experimenting with the keg of health, trisword and the crystal ball, which will probably be a while. Which is a shame, I'd locker them in an instand otherwise (and did, but took them out for the keg, because I'm more interested in experimenting with potion laden dwarves ATM).
Darvin wrote:Ever since the CYDSTEPP nerf to which the Warlord was exempted, he's been the most reliable vicious-difficulty class.
There are other words for what he is. I was 100% sure that the trisword nerf woudln't affect him much because I haven't infact been using the Trisword with him at all. Just about all of my casual "warlords could take a nerf and not notice" remarks everywhere could've read "a triswordless Warlord could take a nerf and not notice". In fact, he was the one guy I was sure I didn't need a trisword on in pretty much any circumstances. It's also telling that the few times I played him in formats other than "PQI Dwarf Warmonger Warlord" were of the "I don't have the time to try doing the vicious CO anymore, I think I'll just warlord it" kind. It never failed.