This is my log, I just entered and retired right away:
130220 16:26:35 ------------------------------------------------------------
130220 16:26:35 Instance starting, version 4.0.1f1_ebc5dc12b5c8, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
130220 16:26:36 Datafile
http://www.desktopdungeons.net/Game/Des ... 93.unity3dweb: player version 3.5.7f6
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1129]
Renderer: ATI Radeon HD 4250
Vendor: ATI
VRAM: 1186 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=1
web: load mono
Mono path[0] = 'C:/Users/username/AppData/LocalLow/Unity/WebPlayer/player/Stable3.x.x/Data/lib'
Mono path[1] = 'C:/Users/username/AppData/LocalLow/Unity/WebPlayer/mono/Stable3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_093.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_093.unity3d
Initialize engine version: 3.5.7f6
web: sucessfully initialized
130220 16:26:37 loader: start ok
130220 16:26:58 Times: download 1.0 load 21.7
Loading webdata version: 3.5.7f6
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.202 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)
Platform assembly: C:\Users\username\AppData\LocalLow\Unity\WebPlayer\player\Stable3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 3117. Operation took 16.385034 ms.
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)
NUMBER OF QUEST ITEMS:25
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 1416 unused Assets to reduce memory usage. Loaded Objects now: 3166. Operation took 22.218697 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 2123 unused Assets to reduce memory usage. Loaded Objects now: 3231. Operation took 27.449941 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 3228. Operation took 23.586638 ms.
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)