by Nandrew on Tue Jun 07, 2011 2:29 pm
The high score list in the alpha is rather shaky and we've admittedly been preoccupied with tightening up the new version instead.
The scoring tool I used for the alpha version also had some limits in its functionality. We want to reorganise our leaderboards into more nuanced and detailed lists with different sorting criteria, etc in the full version.
The dungeon scoring scheme itself will also be revamped in the full -- the demo we have running at the moment currently shows a skeleton of the new approach, which will be much more heavily leaning towards accolades instead of raw numbers.