Suggestions ranged from tying Kingdom progression to monster trophies directly (like it used to be before the beta was actually available to anyone outside QCF)...
Great idea. Gold is boring and it's possible to grind and unlock everything in a very small amount of time whilst ignoring other content. Tying unlocks to guilds will slow things down and force players to explore more content rather than grinding through one dungeon.
...to introducing more in-game story events to make players more aware of the existence of a Big Bad™ as they came closer to a confrontation.
I'd prefer less text and more interaction. Make the taxidermist relevant by giving players a reason to visit and interact with him, rather than forcing them to read slabs of text in the Taxidermist panel.
The disease is a lack of interactivity, the symptom is players not visiting him. Don't treat the symptoms, treat the disease.
You could always roll the advisor into the Taxidermist. The taxidermist if a face without a voice and the advisor is a voice without a face.
Have him give you random strategies and things when you pay 10 gold, kind of like a junkie informant in every cop show ever. Or even hame him generate suggested race, class, god and prep synergies.