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QCF Design Community • View topic - Game Design? Nope, Chuck Testa! (dev blog)


Game Design? Nope, Chuck Testa! (dev blog)

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Game Design? Nope, Chuck Testa! (dev blog)

Postby Darvin on Thu Mar 07, 2013 8:55 pm

Dev blog over here

The taxidermist has very little to offer to the game right now. Because trophy prices don't fluctuate so wildly anymore the information he provides is just a completion list, and is completely meaningless after you've defeated Horatio. His only purpose is figuring out which trophies you need to access Horatio, which is pretty narrow and something you may only need to check on three or four times ever.

I'd think you will need to add some new feature to his building to get people to use it with any degree of frequency, or else change the way trophies work (again...)
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Re: Game Design? Nope, Chuck Testa! (dev blog)

Postby The Avatar on Thu Mar 07, 2013 9:57 pm

Yeah, Taxidermist is meaningless after you win, and there's no obvious way you introduce the building.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Game Design? Nope, Chuck Testa! (dev blog)

Postby Bloggorus on Thu Mar 07, 2013 10:46 pm

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Re: Game Design? Nope, Chuck Testa! (dev blog)

Postby The Avatar on Thu Mar 07, 2013 11:43 pm

On the topic of the taxidermist and the portrait on the dev design blog, I think a taxidermist could be a very interesting class for special edition buyers.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Game Design? Nope, Chuck Testa! (dev blog)

Postby squirrelnest on Fri Mar 08, 2013 12:26 am

The taxidermist is quite boring.

The above suggestion of having him provide the player with suggestions is a pretty good sugg-, idea. I also think, if your artist could possibly find the time, turning it in to a crazy-hunter-style trophy room, with goo blob rugs and zombie coat racks (all in front of fireplace) that fills in over time could be fun.
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Re: Game Design? Nope, Chuck Testa! (dev blog)

Postby Bloggorus on Fri Mar 08, 2013 12:52 am

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Re: Game Design? Nope, Chuck Testa! (dev blog)

Postby Bloggorus on Fri Mar 08, 2013 12:53 am

Last edited by Bloggorus on Fri Mar 08, 2013 1:03 am, edited 1 time in total.
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Re: Game Design? Nope, Chuck Testa! (dev blog)

Postby dislekcia on Fri Mar 08, 2013 1:03 am

The Taxidermist problem is mostly to do with new players not understanding why their gold returns for winning are declining. We're talking early-game participation here, late game isn't the problem.

Although the achievements thing is a good idea, the Steam page is where that stuff needs to live ;)
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Re: Game Design? Nope, Chuck Testa! (dev blog)

Postby Bloggorus on Fri Mar 08, 2013 1:13 am

Aw man, I had this fabulous vision of actual trophies hanging on the inside of the taxidermist's house.
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Re: Game Design? Nope, Chuck Testa! (dev blog)

Postby The Avatar on Fri Mar 08, 2013 1:46 am

Same. That way you could have achievements outside of steam, for those who aren't going to use it. That would be awesome.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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