by Galefury on Sat Aug 13, 2011 4:23 pm
Monk math, comparing old human monk, new orc monk, and a non-damage race in a class that doesn't affect damage (lets say a halfling fighter):
level 5, 2 converted glyphs, 2 attack powerups, no other items (standard midgame):
old damage (human): 25 * (0.5+0.4) = 25*0.9 = 22.5 = 22 after rounding down
new damage (orc): (10 +1+2) * (1+0.2) = 13*1.2 = 15.6 = 15 after rounding down
baseline: 25 * 1.2 = 30 and 2 health potions for a halfling
level 5, 4 converted glyphs, 2 attack powerups, trog's sword (trog midgame):
old damage (human): (25 + 10) * (0.5 + 0.6) = 35*1.1 = 38.5 = 38
new damage (orc): (10 + 10 + 1+2+3+4) * (1 + 0.2) = 30*1.2= 36
baseline: 35*1.2 = 42 and 4 potions
level 10, 3 converted glyphs and 3 attack powerups (pretty standard endgame except for level 10):
old damage (human): 50 * (0.5+0.6) = 50*1.1 = 55
new damage (orc): (20+1+2+3) * (1+0.3) = 26*1.3 = 33.8 = 33
baseline: 50*1.3 = 65 and 3 potions
level 10, 5 converted glyphs, 5 attack powerups, sensory stone (same, but with a lockered sensory stone and more conversions):
old damage (human): 50 * (0.5+1.3) = 50*1.8 = 90
new damage (orc): (20+1+2+3+4+5+6+7+8) * (1+0.5) = 56 * 1.5 = 84, no idea if there is a cap to orc damage stacking
baseline: 50*1.5 = 75 and 10 potions
low health orc warlord after using a mana potion (for fun): (50 + 36) * (1 + 0.5 + 0.6) = 86 * 2.1 = 180
level 10, 5 converted glyphs, 5 attack powerups, tri-sword (new) (same, but with a lockered tri-sword):
old damage (human): (50 + 9*3) * (0.5 + 1) = 77 * 1.5 = 115.5 = 115
new damage (orc): (20+9*3 + 1+2+3+4+5) * (1+0.5) = 72 * 1.5 = 108
baseline: (50+27)*1.5 = 77*1.5 = 115.5 = 115 plus 6 potions
low health human warlord after using a mana potion (for fun): (50 + 27) * (1 + 1 + 0.6) = 77 * 2.6 = 200
So even if you use an orc you do lower damage than before pretty much always. With Trog or some preparations you can get fairly close to the old damage. I guess with a double sensory stone new orc monk can beat old human monk, but that doesn't exactly happen much. Also with lots of conversion points damage race monks can do more damage than non-damage race other classes, but not more damage than damage focused characters.
Edit: I just realized that taking the attack boost for health prep might skew the results in the old monks favor. So here are the last two without that prep:
level 10, 5 converted glyphs, 3 attack powerups, sensory stone (same, but with a lockered sensory stone):
old damage (human): 50 * (0.5+1.1) = 50*1.6 = 80
new damage (orc): (20+1+2+3+4+5+6+7+8) * (1+0.3) = 56 * 1.3 = 72.8 = 72 , no idea if there is a cap to orc damage stacking
baseline: 50*1.3 = 65 and 10 potions
level 10, 5 converted glyphs, 3 attack powerups, tri-sword (new) (same, but with a lockered tri-sword):
old damage (human): (50 + 9*3) * (0.5 + 0.8) = 77 * 1.3 = 100.1 = 100
new damage (orc): (20+9*3 + 1+2+3+4+5) * (1+0.3) = 72 * 1.3 = 93.6 = 93
baseline: (50+27)*1.3 = 77*1.3 = 100.1 = 100 plus 6 potions
As it turns out it doesn't really matter.
Edit 2:
level 1, trog's sword, no boosts or conversions: old 7, new 12, baseline 15. Looks like I finally found a situation where the new monk is stronger. Still way weaker at low levels than old trisword monk though.
Last edited by
Galefury on Sat Aug 13, 2011 4:41 pm, edited 3 times in total.