Bloggorus wrote:I think it will happen, it's just not as high on the devs priority list as some players would like.
Which was my inital reaction to the whole mess, but as it turned out later it didn't seem to be anywhere on the dev's list, and from what I saw back there they didn't understand us at all (which led to heaps of frustration). Trying to guess where exactly the huge misunderstanding was (and the degree of misunderstanding was enormous, literaly, two sides repeating things in languages the other doesn't speak kind of deal), that's up for someone else to ponder... Anywho, that discussion's over, but about the alpha progression:
I'm not sure alpha was all about skill, it was way more random. You don't have to go crazy with preps in the beta to have a decent chance, but the whole testing process really weeded out many of the "set up and beat anything" features. They were present in the alpha, so IDK... I sort of think the beta has better learning curve (less "stumble upon discoveries" heuristic things). In the alpha, with it's low number of dungeons overall, a busted class like a monk ment quite a bunch of completions before they'd reflect your skill.
Not entirely sure...