Suggestion: Badge Calling

All things Desktop Dungeons

Suggestion: Badge Calling

Postby Bloggorus on Fri May 10, 2013 6:03 am

So I'm very impressed with the function in the PQI that let's you know that you've stuffed up getting the badge you need. The little tooltip if very cute, and if you screw up early it can save you a whole playthrough. I feel it could be very useful in other places too.

I propose harnessing that code to allow players to 'call' getting certain badges before a round, in the same way that the PQI gives you one by default.

I find it quite easy to accidentally fire off a glyph when going for warmonger, or casually convert something when going for hoarder. I often don't realize I'm doing it, so I get very disappointed and confused when it doesn't show on the victory screen.

If i could call the glyph before hand, I can just restart if I screw up. Easy!

You could also tie rewards or multipliers to calling: each one you call increases your rewards. Not sure what that would entail, but I would still like the feature without the extra frills.

Thoughts, people?
User avatar
Bloggorus
 
Posts: 395
Joined: Sun Feb 26, 2012 10:59 pm
Location: Orstraleeea

Re: Suggestion: Badge Calling

Postby Sidestepper on Fri May 10, 2013 6:18 am

I like the idea. Kind of like bidding on a hand in Spades. You call the badges you think you can get, and if you succeed, you get a bounty equal to the first-time value of the badge. If you fail, you pay a penalty equal to the same value.

It's a cool idea, but I'm afraid we are in feature freeze time now.
Sidestepper
 
Posts: 849
Joined: Mon Oct 03, 2011 12:36 am

Re: Suggestion: Badge Calling

Postby Lujo on Fri May 10, 2013 7:22 am

How about just a quest indicator as a part of the interface? So you know at least what quest you are on?
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am


Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 65 guests

cron