"Wow - I wonder what the mage tower will look like in it's fully upgraded f… oh".
Fully-upgraded mage tower isn't in yet, for the record. Devs have posted a screenshot, though (showing various revisions/improvements):
I think there should be one with multiple altars for more advanced maneuvering between the gods (perhaps unlocked after getting pactmaker).
I'd like to see this one, too.
The difficulty seems fairly well set so far (I'm assuming the gold ones will be tougher).
Gold challenges are very
tough, right up there with vicious dungeons in many cases. If you know what you're up against they're a bit easier than vicious, but figuring them out is part of the challenge.
I don't feel qualified to discuss balance details but I'm confused as to why there is no detail about piety gain/loss in-game (at least I couldn't find it).
You can view a log of your recent piety deductions/awards but that's it. There will be an encyclopedia (or "codex") in the final version. And yeah, I know the wiki is a lifesaver for the deities.
In terms of balance, I think you're in a better position than a lot
of the regulars around here to talk. Our perspective is slanted based on end-game experience, whereas you probably have a fresh view.
The Balanced Dagger - I don't get this.
This one has already been discussed to death. It's actually been buffed repeatedly (don't even ask about its original form...) to get where it is, and it has the weird gameplay quirks you describe. Overall it actually works best on the hardest
dungeons, where fighting higher-level monsters is tough and getting momentum difficulty.
The guitar of some name - This also seems like a powerful item with little drawback/interesting choices
Wicked Guitar is a nice item, but you do have to increase the power of all the visible monsters when you play it. It is
double-edged. It's definitely a great purchase, but it's
Requiring purist made it much more fun for me.
Another rewarding experience. It took around 10 failed attempts each time getting to his chambers and feeling completely helpless.
Gaan-Telet is all about efficiency. It's all about high attack damage, high resistances, and the secret spice that brings it all together: sanguine. Bloodmages work beautifully
on Gaan-Telet, and anyone who can worship Dracul is going to rock out. Think about how many blood pools there are on this dungeon. Vampire would be an exquisite choice, but unlocking him is harder than beating Gaan-Telet in the first place.