by flap on Sat Jun 01, 2013 1:15 pm
I realise now that graphical kingdom development is more than just a few building srpites : I love how new pathway develop around the kingdom. Good job.
A suggestion though : when unlocking/improving a building, maybe should it be created when we are reading the message. So it would be more obvious where it lies, and which building corresponds to which message. For example, when finishing of the 3 goats on hte kindom map (or maybe after the first banker mission, I don't remember), the player sees an entirely new kindom and is overwelmed with messages. Changing stuff one after the other might make it clearer, and look nicer...