by Lujo on Tue Jun 18, 2013 2:52 pm
Appologize for doublepost, but I thought about the subject a bit (was always interesting to me). While the ding! spike is powerful, it also has fuel and fuel management. Simple, readily available fuel, and relatively simple management to master once you start paying attention to it. Double-boss dungeons pretty much mandate knowing the technique for dealing with at least one boss and you can't really use it to kill multiple bosses because the scaling XP cost (outside of specific strats with, say, goblins, fighters, assassins and so forth). I guess steering the newbies towards it right off the bat in some way might actually not devalue the experience challenge wise if you look at it like that.
I guess my concern was that the if the mechanic were more widely and readily recognized the feedback might turn out to be: "dings are way too good", and it's probably both too late to do anything about it, or impossible. But that's just an opinion.
I also sort of think that the fighter bronze challenge is a sort of "blunt level popcorn munching teaching tool" except it fails to teach a permanent lesson maybe because it's not really clear that the challenges are ment to teach broader lessons (old issue).
I almost got pwned by Shifty Brickwork!