Xylophones

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Xylophones

Postby GoatBot on Fri Jun 14, 2013 12:14 pm

Discussion - Xylophones
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Re: Xylophones

Postby The Avatar on Fri Jun 14, 2013 5:17 pm

Uh, in game... Xylophones? Sounds fun! Otherwise, nice fixes and all, and a couple nice asthetic changes.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Xylophones

Postby booooooze on Fri Jun 14, 2013 10:11 pm

Doesn't really bother me, but in the spirit of the dude who was trying to break things by putting too many characters in every text field, if you assign a ton of shortcut keys to a glyph, the right click combat thingy gets pretty ugly.

Now, why would anyone assign half of their keyboard to a glyph? I can't answer that.
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Re: Xylophones

Postby booooooze on Fri Jun 14, 2013 10:58 pm

Don't know how new it is, but when you drag anything in your inventory, it doesn't "drag" anymore. You can still drag it, to another spot, or to convert it, or whatever, but you don't see it moving.
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Re: Xylophones

Postby The Avatar on Sat Jun 15, 2013 12:56 am

I think that's a bug, because it has always dragged, and there is nothing in the change log about that.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Xylophones

Postby flap on Fri Jun 21, 2013 9:04 am

A suggestion about the combat tab interface : it is cool to have potions displayed there. It would be even better if we had the number available ! (for long fights with much potion drinking )
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Re: Xylophones

Postby Nandrew on Fri Jun 21, 2013 9:25 am

That didn't cross our mind at all. Good idea.
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