by Lujo on Thu Jul 04, 2013 7:13 am
I added that part - it prefers non-magic resistant targets, then targets magic resistant ones. And then it can fail, just like imawal. It's a bit of an annoying mechanic, the percentage chance to randomly dodge utility glyphs" magic resistant monsters have, especially when it streaks, and here's exactly why:
Casting utility glyphs is generally "unnecessary". It could give you big benefits, but it can be really marginal or simply "win more". Yet those glyphs cost exploration - 5 - 8 tiles of it. Randomly doubling, tripling or even quadroupling the cost of an utility glyph just looks like idiot bait, because you can simply use that utility glyph on any other monster, or not use it at all. It'd be less annoying if those monsters simply couldn't be teleported or petrified 100% of the time. Heck if we were talking really evil, make them un-knocbackable too...
I almost got pwned by Shifty Brickwork!